Jan 05, 2012, 11:46 PM // 23:46
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#21
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Ascalonian Squire
Join Date: May 2011
Profession: P/W
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Quote:
Originally Posted by ChrisCo
ohhhh Mind burn is nice, along with a bunch of other skills
As for HM, less armor means 100b is better so im happy.
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I can confirm mind burn is problematic to go up against. Afflicted Kam in today's zaishen vanquish took out my group quickly.
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Jan 05, 2012, 11:49 PM // 23:49
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#22
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Desert Nomad
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Haha oh wow, shiroken star bursters in NM do 180 damage to your entire party. With burning its about 250. Mind burn is nothing in comparison, Star Burst's AoE is like 10x as big to the point where its nearly unavoidable.
HM Star Burst bosses might now set the record for fastest instagibs of unsuspecting parties.
Currently playing around with PBAOE builds w/Kinetic Armor and/or StoneFlesh Aura. Star burst is awesome alone, but being able to push the survivability skills in to use other already strong things like Phoenix (215 damage per hit!) is insane.
Last edited by Kunder; Jan 05, 2012 at 11:56 PM // 23:56..
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Jan 05, 2012, 11:58 PM // 23:58
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#23
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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My guess are people testing it and getting longer kill-times may be still using their typical Mesmer/Necros with the armor ignoring damage.
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Jan 06, 2012, 12:07 AM // 00:07
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#24
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Academy Page
Join Date: Apr 2009
Guild: The Geezer Guild (GZR)
Profession: E/
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I hate it. They ruined my air ele build and they must hate ritualists because they nerfed SOS again. They may as well remove its elite status too while they're at it.
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Jan 06, 2012, 12:10 AM // 00:10
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#25
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Jungle Guide
Join Date: Dec 2005
Location: Scotland
Guild: Fuzzy Physics Institute
Profession: E/
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Interesting and a good start - looking forward to the revision of the ele non-elites as well (hopefully sooner rather than later).
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Jan 06, 2012, 12:10 AM // 00:10
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#26
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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Looks like enemy AmFah Necro and Sins in HM (level 26) look like they have 60AR as my spells are doing exacly the damage that is listed. Kind of makes me want to get rid of weaken armor now...
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Jan 06, 2012, 12:13 AM // 00:13
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#27
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Wilds Pathfinder
Join Date: Jun 2008
Profession: W/
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Gust is going to seriously destroy the game.
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Jan 06, 2012, 12:35 AM // 00:35
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#28
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Frost Gate Guardian
Join Date: Apr 2008
Location: Europe
Profession: Me/
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I really like what they did to Air Magic with the unconditional exhaustion, now I need to see how much the demand for ele mob shutdown has increased in pve :P
Mhh, Mist form states that it heals non-spirit allies, but it only allies it heals is summons like ice imps, not minions.
Last edited by asb; Jan 06, 2012 at 12:59 AM // 00:59..
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Jan 06, 2012, 12:40 AM // 00:40
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#29
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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I couldn't find the developer update link until I looked under the 2011 headline. Oops.
Developer Update - January 2012 Skill Balances
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Jan 06, 2012, 12:40 AM // 00:40
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#30
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Anyone else concerned about Energy Boon?
I mean...you can easily boost you and an ally to +250-300 HP for a whole minute and it only takes 20 seconds to recharge.
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Jan 06, 2012, 12:59 AM // 00:59
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#31
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
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Quote:
Originally Posted by Still Number One
Gust is going to seriously destroy the game.
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Call me crazy, but ever since this update I have been thinking about a better kd Dhumm build for heroes.
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Jan 06, 2012, 01:02 AM // 01:02
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#32
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Ascalonian Squire
Join Date: Oct 2011
Location: USA
Guild: Sacred Vanguard [SaV]
Profession: A/W
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Seeing mist form makes some huge possibilities for an elementalist healer. I'm thinking mist form + a few wards and enemy damage reduction spells on the kurzick side of Fort Aspenwood.....
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Jan 06, 2012, 01:08 AM // 01:08
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#33
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Frost Gate Guardian
Join Date: Apr 2008
Location: Europe
Profession: Me/
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Quote:
Originally Posted by Scar of the Lotus
Seeing mist form makes some huge possibilities for an elementalist healer. I'm thinking mist form + a few wards and enemy damage reduction spells on the kurzick side of Fort Aspenwood.....
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Oh, I'm just standing in the isle of the nameless with mistform, burning speed and a bip. Imbas will feel at home.
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Jan 06, 2012, 01:10 AM // 01:10
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#34
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Desert Nomad
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Quote:
Originally Posted by asb
Oh, I'm just standing in the isle of the nameless with mistform, burning speed and a bip. Imbas will feel at home.
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10e = 25 HP a second. Really worth the effort? AoD Dervs can do ~40 HP/s and don't require the BiP.
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Jan 06, 2012, 01:10 AM // 01:10
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#35
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by Still Number One
Gust is going to seriously destroy the game.
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Yeah, the interesting question is how many months ANet will let it ruin PvP for. I'm setting the over/under at 4.5 months, and am still tempted to take the over.
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Jan 06, 2012, 01:13 AM // 01:13
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#36
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Grotto Attendant
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Quote:
Originally Posted by asb
Oh, I'm just standing in the isle of the nameless with mistform, burning speed and a bip. Imbas will feel at home.
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you stole my build concept...
might as well post the rest, then. theorycraft:
1. Mist Form
2. Burning Speed
3. Frigid Armor
4. Frozen Burst
5. Channeling/
6. Glowing Ice
7. Water Attunement
8. Fire Attunement
heal, snare, tank, and a little bit of short range AoE damage.
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Jan 06, 2012, 01:21 AM // 01:21
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#37
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Desert Nomad
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Quote:
Originally Posted by RedDog91
Anyone else concerned about Energy Boon?
I mean...you can easily boost you and an ally to +250-300 HP for a whole minute and it only takes 20 seconds to recharge.
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The +HP for ally depends on the ally's energy, not the elementalist's. Still, good communication on telling your monk to switch to a high set can give them a cool 225 health.
Quote:
Originally Posted by Chthon
you stole my build concept...
might as well post the rest, then. theorycraft:
1. Mist Form
2. Burning Speed
3. Frigid Armor
4. Frozen Burst
5. Channeling/
6. Glowing Ice
7. Water Attunement
8. Fire Attunement
heal, snare, tank, and a little bit of short range AoE damage.
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For PvE or PvP? You mention tanking but I don't really see how it excels for PvE. Something like it could be a PITA to fight in PvP and do well as a flag runner, though I think Mirror of Ice would be more efficient for general usage.
Last edited by Kunder; Jan 06, 2012 at 01:28 AM // 01:28..
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Jan 06, 2012, 01:25 AM // 01:25
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#38
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Older Than God (1)
Join Date: Aug 2006
Guild: Clan Dethryche [dth]
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Quote:
Originally Posted by RedDog91
Anyone else concerned about Energy Boon?
I mean...you can easily boost you and an ally to +250-300 HP for a whole minute and it only takes 20 seconds to recharge.
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You're not concerned about the proper effect of the spell. The HP buff makes it hard to spike something out, but it's an enchantment and can be ripped easily enough. The powerful portion of the set of effects is the ability to carry an elite which gives you and an ally some energy, which should open up some new bar combinations that were previously impossible.
Last edited by Martin Alvito; Jan 06, 2012 at 01:28 AM // 01:28..
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Jan 06, 2012, 01:26 AM // 01:26
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#39
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Desert Nomad
Join Date: Jan 2008
Location: New York
Profession: W/R
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I'm currently coming up with Air & Water Magic hero builds that work together.
Something like Chilling Winds + Blurred Vision...
It's a start.
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Jan 06, 2012, 01:35 AM // 01:35
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#40
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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Quote:
Originally Posted by Martin Alvito
Yeah, the interesting question is how many months ANet will let it ruin PvP for. I'm setting the over/under at 4.5 months, and am still tempted to take the over.
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They still haven't really addressed Onslaught, Twin Moon, Crippling Victory. And no telling what other derv templates are hidden beneath the one really overpowered one.
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